1. 11:37 15th Jul 2009

    notes: 3

    reblogged from: mmoblurbs

    Freemium MMOs are a Catalyst for Metaplace World Domination

    my first submission for the mmoblurbs.com thing cuppy is starting.

    Freemium MMOs are a Catalyst for Metaplace World Domination on MMO Blurbs:

    a really awesome (i think) and pertinent bit:

    while all this “free” love (heh.  i said “free love”.) is a great step for accessibility, it’s not the end-all-be-all.  they’re only half-way to accessibility.  and when i say half-way, i mean they’ve shed the biggest pain point of wide-scale adoption — a subscription.  for example, people think world of warcraft’s 10 million subs is awesome…  maplestory has 92 million.  now, compare even further with wow’s $11 monthly arpu that of maplestory’s estimated $5 monthly arpu.

    what do you have?  the free game makes about 4x the cash that the largest (by a long, long, long, long, and very sad way) of the subscription mmos makes.

    that being said, you can’t win on being free alone.  afterall, free is just a price.  it just shifts the battle from one kind of “value per scarcity” — value per subscription dollar — to another kind of “value per scarcity” — value per megabyte.

    something i haven’t seen written about as a consequence yet of all these free games is client-side capacity.  and by client-side capacity, i’m really talking about two things:

    1. physical file storage.
    2. available bandwidth.

    you’ve heard the old saying “there’s only so much time in the day” — well that applies to the freemium mmo market too.  well.  really any “free” market.  for web sites that offer free services, it’s more of an attention economy: “there’s only so much of people’s attention.”  in “you have to download a massive 6 gig client” freemium mmo land, “there’s only so much bandwidth and hard drive space.”

    m3mnoch.

     
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